This is actually a simplified version of NPC movement mechanics where you don’t have to consider blocked squares. Else (the ferret is on a different row but the same column) move straight one row closer to the goal location.Else if the ferret is on the same row but a different column, move straight one column closer to the goal location.If the ferret is on a different row and different column, move diagonally one square closer to the goal row and column.While the ferret is not on the goal location: The algorithm for ferret movement is as follows: Once you know exactly how a ferret will move from its current location A to the vile fish at a location B, you can figure out how to complete the room as quickly as possible. Spoiler A crucial part of doing fishing ferret puzzles quickly is understanding how they move. Note that only 4 of these configurations start the ferret and pressure pad in opposing corners.įinally, the puzzle may be rotated into one of four states (the same side is not always facing north). So there are actually two distinct configurations for each layout, meaning 12 configurations. Secondly, because of the way the ferret moves (described later), it matters which end of each line segment is the ferret and which is the pressure pad. To connect every corner of a square to every other corner, you need six line segments (the four sides and two diagonals). The first step is to count the number of basic possible layouts. The crucial thing here is that every instance of this puzzle has the same exact layout, except two random corners are replaced with the ferret and pressure pad. This is a fairly large number, but like many video game components generated algorithmically, this puzzle can be simplified. When you first walk into a fishing ferret room you may see 48 different puzzle orientations. Here is the basic layout of the room, where a red X denotes a trap. 18 of the 49 grid squares have a trap on them, but since there is a trap in every corner, the pressure pad eliminates one of these traps and the ferret starts on top of another. The ferret starts in one of the corners and the pressure pad is in another. This guide will focus on how to optimize each puzzle configuration and come up with averages for number of throws and number of ferret movements needed.Įxample of how NOT to do the fishing ferret: Spoiler As mentioned in the first section, the puzzle consists of a 7x7 grid. This means you could potentially be taking a lot of damage and provides an incentive to finish the puzzle as fast as possible. On that note, it’s true that there are often many monsters in this room, and since they can’t walk on the grid, they are concentrated into a small space. Finally, this is actually a fairly short puzzle and you should not clear the monsters in it unless there is absolutely nothing else to do (ie, one way dungeon early on, already made runes, no useful resources so far). Secondly, since ferret movement is simple and predictable, the ferret should never get trapped. First, you never need more than three cooked vile fish to solve a puzzle. So why did I make a guide on this? I often rage or at least approach being mad when other people try to do this puzzle and make some big mistakes. Like the stone blocks used in many dungeoneering puzzles, vile fish from one fishing ferret puzzle can be used in another regardless of requirements. Sometimes you will need to pot for one or more of the three parts the first two skills are boosted with sagewort/wormwood/winter’s grip and ranged with valerian/magebane/lycopus. The relevant skills used are fishing, cooking, and ranged, though you don’t get ranged experience for throwing the fish. You must obtain some vile fish from the fishing spot, cook them, and then throw them onto a 7x7 grid to move a ferret onto a pressure pad, avoiding squares with traps. Spoiler The fishing ferret is a puzzle in dungeoneering that appears on every floor theme. If you find any mistakes, even if just in spelling/etc, please post them. If you are familiar with the mechanics and puzzle configurations, you might want to skip to the “Averages” section. Before I start, I know that much of this is common knowledge to many here, but it still needed to be thoroughly documented.
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