![]() Stripe is a straight-forward character, but he can set up his approach and move around a lot.Focusing on a target, running around and soaking up debuffs, then loading them up on someone and attack them in tandem with your ally, then shoot them while off stage can make ringouts almost laughably easy. This tactic is even better if your team is using Snowball Effect and you are coordinating with your teammate over voice chat.Use Sharpshooter after Ride 'Em Cowboy (to transfer your debuffs to them) to target an enemy and really rack up damage, setting yourself up for even easier kills.Hit them with Sharpshooter as they start to fly off the map and you can spend up to three bullets to hit them further and further. Lots of times, you will have an enemy dead to rights (or so you think) but the hit wasn't quite hard enough to ring them out completely. Stripe also receives Damage and Ignite and launches him in the direction he is holding hitting any enemy in the way Detonating Ignites and hits enemies outward. Press input again to detonate it immediately. Jump to Knockback the enemy and break the attachmentĭynamite Boom (Ground Down) Stripe pulls out a bundle of dynamite that detonate after a duration. While attached, press normal or special input to repeatedly bite the enemy. Stripe can not be hit by the enemy he is attached to. Ride 'Em Cowboy (Ground Up) Stripe dashes upward and if he hits an enemy he will attach to them briefly. His chainsaw will carry him across floors and walls He also can Combo into a kickflipĬhain(saw) Reaction (Air Side) Stripe revs a chainsaw and bounds forward. Savage Tricks (Ground Side) Stripe Charges a push with his skateboard and shoots across the arena. Sharpshooter (Air Neutral) Same as ground ![]() If Stripe has Targeted an enemy, he will fire the Projectile at them, regardless of distance Sharpshooter (Ground Neutral) Stripe fires a close range Projectile with his gun. Look Out Below (Air Down) Stripe Slashes downward Shh, It's A Surprise (Ground Down) Stripe drops a trap and leaps backward Nasty Swipes (Ground Side) Stripe deals a Combo of claw swings ending with a biteĬomin' Atcha (Air Side) Stripe Charges a two claw forward slashĪll Claw'd Up (Ground Up) Stripe kicks his feet up overhead and swipes multiple times If it hits a enemy while in the air it will bounce off themĪerial Buzzsaw (Air Neutral) Similar to ground, but Stripe CHARGES then throws the buzzsaw overhead Stripe can only Target one fighter at a time.īouncin' Buzzsaw (Ground Neutral) Stripe throws a buzzsaw Projectile that travels along the floor and walls. When Stripe hits an enemy with a melee attack, he deals a Targeted Debuff that is utilized for his Neutral Special.
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